Characters:

Groups:

Locations: Below the Sunken Basilica


This item was found in Session 40 after killing the Scion.

This item is currently held by .

Wondrous Item, Very Rare (requires attunement by a spellcaster)

ā€œIts light is an echo of what once devoured the divine.ā€

This baleful, pearlescent sphere glows faintly with shifting purple hues. Holding it too long sends shivers through the mind, like something ancient has noticed you. Faint shrieks echo within its core, barely perceptible, but impossible to forget.


While attuned, you gain the following benefits:

Mindpiercer Beam (1/day):

As an action, unleash aĀ concentrated beam of force and psychic energyĀ in a 60-foot line, 5 feet wide. Each creature in the line must make aĀ DC 17 Intelligence saving throw.

  • On a failed save, they take 6d10 force damageĀ and 2d10 psychic damage.

  • On a success, they take half damage.

  • Creatures reduced to 0 HP by this beam instead fall unconscious for 1 minute unless harmed again.


Shroud of the Drowned (Recharge 5-6):

As a reaction to being targeted by a spell or magical effect, release a psychic shriek from the pearl. The caster must make aĀ DC 15 Charisma saving throwĀ or beĀ stunned until the end of their next turn. On a success, they takeĀ 2d6 psychic damageĀ and haveĀ disadvantageĀ on their next spell attack or saving throw.


Will of the Starved God (1/day):

As an action, castĀ Dominate PersonĀ (DC 16) on a creature with less than half their hit points remaining. The effect lastsĀ 1 minuteĀ and doesĀ not require concentration. During this time, both the user’s eyes and the pearl emit a steady violet glow.


Star-Echo Manifestation (1/day):

As a bonus action, you summon aĀ spectral eldritch starfishĀ above your head that hovers and mirrors your intent. It remains for up toĀ 1 minuteĀ or until it takes damage. While present, it grants you the following benefit:

  • Each round as a bonus action, the starfish fires a weaker version of Mindpiercer Beam: a 30-foot line (5 feet wide) of psychic force.

    • Creatures in the line must make aĀ DC 15 Intelligence saving throw.

    • On a failure, they takeĀ 3d8 force damageĀ andĀ 2d6 psychic damage; on a success, half damage.

The starfish hasĀ AC 18,Ā 10 HP, isĀ immune to psychic and poison damage, andĀ vanishes immediately upon taking damage.Ā 


Curse – Residual Hunger:

Each time you use one of the pearl’s major abilities (Mindpiercer Beam, Will of the Starved God, or Star-Echo Manifestation), roll aĀ d6. On a 1, you hear the scream of the god-eater and takeĀ 4d10 psychic damageĀ (ignores resistance and immunity) and becomeĀ frightened of the pearlĀ until the end of your next turn.

https://www.dndbeyond.com/magic-items/10209126-pearl-of-a-drowned-star