Title: **
Date: 1/21/2024
Locations:
Characters:
Groups: The Roecrin Family, The Ny’alkosh Family, The Mournery, The Lord of Puppets
Session Summary
- Woken up in The Seraphim days after the fight
- We are looking for a hideout
- An abandoned tower, a greenhouse, and a barge (additionally other locales like the Lost Church)
- The tower is located between the Enlightened quarter and the Sparkling District, near wall
- Has observatory near top
- 50ft tall
- A secret ceiling adorned with quartz stars which can reveal a staircase further up the tower
- A non-functioning teleportation circle on this floor
- An obsession with stars and the towers
- A constellation room
- Telescope on the top room
- In a trapped room we found a staff
- Greenhouse (30 mins outside city)
- Semi-sentient vines seem to be guarding this location
- Central tree is life fruit bearing
- Water based plantation on the roof
- Workshop in another location, small smithery
- Giant pearl located in
- Barge located in the Stiled City
- Unassuming, 90ft long, lower deck
- Top deck with captains quarter
- Under trapdoors are a set of smuggling quarters
- Sea-worthy
- Powered, though not currently working, by a Nevengine
- Have chosen the Barge, “The Second Sunset” as our vessel/house
- Paid to have the barge made seaworthy, will require a Nevengine to make the boat deep-sea worthy
- Have found business in smuggling goods from The Smuggler’s Pit
- The Smuggler’s Pit has the business “Mork’s & Gork’s Arcanery”
- The boat is fixed and several boxes are to be smuggled to Ny’al
- Boxes from The Mournery and the Roecrin Villa are used as decoy boxes atop
- Have been told to deliver a corpse from The Mournery