Title: **

Date: 1/21/2024

Locations:

Characters:

Groups: The Roecrin Family, The Ny’alkosh Family, The Mournery, The Lord of Puppets


Session Summary

  • Woken up in The Seraphim days after the fight
  • We are looking for a hideout
    • An abandoned tower, a greenhouse, and a barge (additionally other locales like the Lost Church)
  • The tower is located between the Enlightened quarter and the Sparkling District, near wall
    • Has observatory near top
    • 50ft tall
    • A secret ceiling adorned with quartz stars which can reveal a staircase further up the tower
    • A non-functioning teleportation circle on this floor
    • An obsession with stars and the towers
    • A constellation room
    • Telescope on the top room
    • In a trapped room we found a staff
  • Greenhouse (30 mins outside city)
    • Semi-sentient vines seem to be guarding this location
    • Central tree is life fruit bearing
    • Water based plantation on the roof
    • Workshop in another location, small smithery
    • Giant pearl located in
  • Barge located in the Stiled City
    • Unassuming, 90ft long, lower deck
    • Top deck with captains quarter
    • Under trapdoors are a set of smuggling quarters
    • Sea-worthy
    • Powered, though not currently working, by a Nevengine
  • Have chosen the Barge, “The Second Sunset” as our vessel/house
  • Paid to have the barge made seaworthy, will require a Nevengine to make the boat deep-sea worthy
  • Have found business in smuggling goods from The Smuggler’s Pit
  • The Smuggler’s Pit has the business “Mork’s & Gork’s Arcanery”
  • The boat is fixed and several boxes are to be smuggled to Ny’al
  • Boxes from The Mournery and the Roecrin Villa are used as decoy boxes atop
  • Have been told to deliver a corpse from The Mournery

Important items

Misc