Location Acquired: The Frozen Village
Group/Character Acquired From: Old Gods
Group/Character In Possession: Etron
A magical rod that gives the user control over time and fate. The item was found plunged into the dirt in The Frozen Village. Its magic held the town in a temporal stasis until Fatespiral was removed from the land, which lifted the town’s curse.
Based on conversations Gattenk had with the Oun, it appears that Fatespiral is the product of a God of old, and most likely appeared during The Age of Apostesy.
The item is currently held and attuned to by Etron.
Wondrous Item (Rod), Rare (Requires Attunement)
“Destiny is not a straight line—it spirals, twists, and tangles. But with this, you might just tug the right thread.”
Description: This rod is composed of spiraling, burnished copper metal, with an otherworldly texture resembling the cell walls of an alien organism. It is faintly warm to the touch, humming with unseen energy, as though alive with the concept of fate itself.
Properties:
Unravel Fate: The wielder can invoke the rod’s power as a bonus action, expending its single daily charge to attempt to alter the course of fate. Roll a d100 and consult the table below:
Result | Effect |
---|---|
1 | Time warps briefly, and all player characters can reroll their actions for the round with advantage. These rerolls must be used, even if worse than the originals. Enemy actions remain unchanged. |
2–20 (Even) | A single action by a player character of your choice can be redone with advantage. This can include an attack, a saving throw, or a skill check. |
2–20 (Odd) | A single action by an enemy of your choice can be redone with disadvantage. This can include an attack, a saving throw, or a skill check. |
21–50 | The wielder regains the use of their Reaction for the current turn and may immediately use it. |
51–80 | No discernible effect occurs, but the rod faintly pulses, as if holding its breath for a more opportune moment. |
81–99 | Fate nudges forward. The next saving throw made by any player character is made with advantage. |
100 | Reality briefly destabilizes. Each creature in a 30-foot radius must reroll any active effects currently being saved against (e.g., a failed concentration save or a continuous poison effect). The results of the reroll are final. |
Warmth of Potential: While attuned, the rod grants the wielder advantage on saving throws against being charmed or frightened.
Recharge: The rod regains its single charge daily at dawn, as if fate itself resets for a new day.