Title: **
Date: 3-2-2025
Locations: Pillartown
Characters: Ratpack
Groups:
Session Summary
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Session begins aboard The Second Sunset
- We decide not to open The Amphoras, but decide we want to figure out how much people are buying/selling them for
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Returning to RatPackâs Wharf, we return the shipment weâd retreived
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Walking to The Washout, a woman is shouting atop a set of boxes. Sheâs screaming some sort of prophecy (she sounds nuts)
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At The Washout:
- Gino sits down and chats with some people
- Itâs generally believed that the pillars were not always here
- The pillars look a lot like the ones in Arkuâs Bones
- One of the pillars, at the edge of town, has an entire ancient ship embedded up the side
- Nobody is sure how it got there - it appeared sometime around when The Rust Queen showed up
- The Rust Queen has been around Pillartownfor 40-50 years
- Asks about the
- Thereâs probably one of Breezeâs Towers in some islands off Shai
- The sirens out there prevent anyone from exploring, but a group of mercenaries (The Kirrasa?) got a method from the local wizard that would let them get past the sirens. They never returned, so itâs assumed the method didnât work.
- Thereâs probably one of Breezeâs Towers in some islands off Shai
- Asks about Lâombra Profonda (The Tartuffo Family)
- Received with an uncomfortable silence - it seems they are present in Pillartown
- Itâs generally believed that the pillars were not always here
- Hen eavesdrops
- Rumors of sirens out near Shai
- There are two sorts of fights in The Sway; more common fights are organized by Ludos, and more âprize fightsâ are organized by The Rust Queenâs Castle
- There are some mercenaries from Zuk in town (likely The Kirrasa)
- They seem to be accosting the Wizardâs tower at the edge of town Aphun
- Some people are talking about how easy it would be to raid the oceans outside of Nyâal
- Hen approaches them, asking to let him join (he plans to use The Doorknob to sink their ship)
- They tell him he need to steal whatever is in Adderâs bag
- He steals 50 gold (with Adderâs consent)
- The Sunken Choir will have a ceremony soon
- Jeraime looks for informants
- Adder leaves early to tell Nos about the piratesâ plan to operate off the coast of Nyâal
- Etron returns to the preacher on the corner
- Overhears someone mention that she was a stowaway on a ship about a decade ago
- Her name is Madrigal the Mad Prophet
- Gino sits down and chats with some people
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Head to the Pillartown Market
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Gino and Hen get water walking cast on them, and head to the pirate ship to sink
- They easily sink the ship
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Etron talks with Madrigal the Mad Prophet after she collapses
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The next day, The Blackstars head to The Sway, but are sidetracked by flashing lights at Aphunâs Tower
- The Kirrasa are laying siege to the tower!
- Etron sent his bird in, and it was dispel magic-ed (presumably by the resident wizard)